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Project Showcase

Personal Game Development Project

Letter Crusher!

Programming
In Progress

I’m developing a game using Unreal Engine in C++. Thus far, I’ve employed various algorithms including Perlin noise generation, A-star pathfinding, string parsing algorithms, and CSP algorithms. I’ve also used asynchronous tasks to speed up the game’s level generation times.

What I did

  • Programming
  • C++
  • Unreal Engine
  • 3D Modeling