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I'm currently pursuing full-time engineering roles throughout
Texas. Use the contact page or email
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gabrielcabrera@utexas.edu
Personal Game Development Project
Programming
In Progress
I’m developing a game using Unreal Engine in C++. Thus far, I’ve employed various algorithms including Perlin noise generation, A-star pathfinding, string parsing algorithms, and CSP algorithms. I’ve also used asynchronous tasks to speed up the game’s level generation times.
I started this project because I wanted to implement various algorithms I’d read about. This was the easiest way to immediately use these algorithms in a real world context. Throughout this project I’ve learned many nuances of each algorithm and gained a deeper understanding of their implementation details.